Saturday, June 21, 2008

Lightsaber duels

Last night I dreamed that I was learning how to fight with a lightsaber. The lesson was apparently how to take on two foes as one guy. Basic strategy for a 2:1 fight. I have no idea if the techniques that my ethereal dream teacher was teaching me were correct or not, but I'll give you the lessons here, and you can decide.

First of all, lightsaber duels are designed to be short. Lightsabers are obviously a last resort, and the first tool of the Jedi is his language, especially his body language. You want to appear confident and competent, but not necessarily threatening. A Jedi should demand respect. If diplomacy and intimidation don't work, though, you can't be hesitant about lighting up your lightsaber.

The diplomacy and intimidation period could be as short as a fraction of a second. Next, once the lightsaber is out, your goal is to destroy your opponent as quickly as possible. Every strike should be potentially lethal.

That said, sometimes battles get drawn out, due to the skill of your opponent, or just weird circumstances, which are guaranteed to come up once in a while in a Republic that consists of millions of worlds with billions of inhabitants. Now, the Sith of course were the only significant opposition to the Jedi in the last thousand years, but it is possible that other threats could come up.

Which brings us to the one-on-two fight. For whatever reason, you, a solitary Jedi, are fighting two humanoid opponents. (This is a relatively simple scenario to set up and train for, because we have lots of humanoids with lightsabers available at the Jedi academy.) You might not be able to
end this fight as quickly as you like, so you are looking at whatever tactics you can use to keep your focus on one guy long enough to take him out.

So, with each blow, you have two goals: score a lethal hit, and push the foe back, away from you, possibly even down, so that you can turn to the other guy. A one-on-two fight actually tends to develop its own rhythm, if you do it right (if you do it wrong, you die).

Attack foe #1, push back, use foot to kick them away. Attack foe #2, kick away. Attack foe #1, kick away, etc.

And that's what I was learning in my dream. If you have their lightsaber tied up parrying yours, a well-placed kick can send them staggering back. A perfectly placed kick, backed up with Force energy, could break a less-skilled opponent's leg.* If you are the subject of the kick, rolling with it is necessary, and you might even want to use your own control of the Force energy to fling yourself backwards in a flying flip, landing on your feet if possible.

*For a well-trained Jedi, broken bones and other blunt trauma aren't a concern. You can use your Force powers to hold broken bones rigid until the end of the fight if necessary.

1 comment:

Naomi The Poet said...

This made me laugh. It must've been a cool dream. I've always dreamt that one day, I'll have a real lightsaber duel. But we all know that's never going to happen...